Chief Rebel
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Chief Rebel is a game development studio founded by a group of industry veterans in 2018 located in Stockholm, Sweden.
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There are two things that define a Chief Rebel game:
The art is stylized, to enable a timeless look and give a bigger artistic freedom in the creation.
Gameplay comes first. It's about making a game that the developers themself think is fun. And with that, finding the fun early and building on that through iteration and commitment to decisions. -
Being a Rebel isn't being against something. It's about daring to be different.
We work relentlessly to shape a workplace culture built on trust, safety, openness, and vulnerability. Because of this focus, we also place a large value on ownership, accountability, and results.Our projects are the reason you’ll join Chief Rebel, and our culture is the reason you’ll stay.

Our project
We are currently making a fantasy ARPG. A new IP filled with awesome stylized art!
For our animation team that means producing a diverse range of stylized animations, including powerful melee attacks, memorable spells, menacing creatures, and graceful summons. Not all things have humanoid shapes and in there lies some of the challenge for our animators.
Part of the Animation team
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Patrick Kling
Animator with over 25 years of experience, working for companies such as Paradox, Avalanche, and Resolution games.
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Fredrik Olsson
Animator with about 15 years of experience. Been at companies such as Goodbye Kansas And Star Stable.
https://www.linkedin.com/in/fredrikolssonanimator/ -
Justine Eng
Junior Technical animator. Started as an intern roughly 2 years ago.
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You?
Technical Animator with game dev experience. Likes to create Maya tools using Python and is used to working with Unreal.
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Alfons Hedström
Animator intern with a passion for the more technical side.
Technical Animator
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Bridge collaberation
You'll collaborate closely with our animation team, character artists, and gameplay programmers in an environment that values working together and good communication.
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Finding bottle necks and solutions
Making our production process better, starting from the initial concept and going all the way to the game engine.