Chief Rebel
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Chief Rebel is a game development studio founded by a group of industry veterans in 2018 located in Stockholm, Sweden.
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There are two things that define a Chief Rebel game:
The art is stylized, to enable a timeless look and give a bigger artistic freedom in the creation.
Gameplay comes first. It's about making a game that the developers themself think is fun. And with that, finding the fun early and building on that through iteration and commitment to decisions. -
Being a Rebel isn't being against something. It's about daring to be different.
We work relentlessly to shape a workplace culture built on trust, safety, openness, and vulnerability. Because of this focus, we also place a large value on ownership, accountability, and results.Our projects are the reason you’ll join Chief Rebel, and our culture is the reason you’ll stay.

Our project
We are currently making a fantasy ARPG. A new IP filled with a lot of characters, creatures, and monsters!
For our animation team that means producing a diverse range of stylized animations, including powerful melee attacks, memorable spells, menacing creatures, and graceful summons. Not all things have humanoid shapes and in there lies some of the challenge for our animators.
Animation team
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Lana Bazhenova
Senior animator with experience working with AAA projects.
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Patrick Kling
Animator with over 25 years of experience, working for companies such as Paradox, Avalanche, and Resolution games.
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Hanna Bergkvist
Junior animator with 2 years working at Chief Rebel
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You?
Senior Animator with professional experience in the games industry. Used to working with keyframe animation in Maya, rigging experience and animation set-up in Unreal.
An ability to balance a big-picture view with an eye for detail, and coaching and leading fellow animators.
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Justine Eng
Junior Technical animator. Started as an intern roughly 2 years ago.
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Alfons Hedström
Technical animator intern with a passion for the more technical side.
Lead Animator
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Bridge collaberation
A lead animator would, with great leadership experience, help with collaboration and bridging the gap between the production/directors team and the animation team.
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Finding bottle necks and solutions
Assisting in scope planning, identify production bottlenecks, and propose solutions with a focus on quick iteration and scalability.
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Leading
Leading by doing, setting the standard for our gameplay animations, guiding our animation team to reach our quality standards, making informed decisions and collaborating to meet our milestones.