Chief Rebel
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Chief Rebel is a game development studio founded by a group of industry veterans in 2018 located in Stockholm, Sweden.
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There are two things that define a Chief Rebel game:
The art is stylized, to enable a timeless look and give a bigger artistic freedom in the creation.
Gameplay comes first. It's about making a game that the developers themself think is fun. And with that, finding the fun early and building on that through iteration and commitment to decisions. -
Being a Rebel isn't being against something. It's about daring to be different.
We work relentlessly to shape a workplace culture built on trust, safety, openness, and vulnerability. Because of this focus, we also place a large value on ownership, accountability, and results.Our projects are the reason you’ll join Chief Rebel, and our culture is the reason you’ll stay.

Our project
We are currently making a fantasy ARPG. A new IP filled with awesome stylized VFX!
In a world of magic and spells, VFX is what gives it life and is what happens in the foreground of the whole game experience. Truly essential for it to become something amazing.
Part of the VFX team
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Daniel Kopp
Senior VFX Artist with 10 years of experience, specializing in stylized VFX. Been at companies such as Dice and Ubisoft.
https://www.artstation.com/koppvfx -
You?
VFX artist with a wide range, but a specialty in heroes and monsters' abilities. Have a high standard for good gameplay visual effects look like and love stylized art.
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Thea Falkenmark
Intermediate VFX Artist. Started off as an intern roughly 2 years ago.
https://www.artstation.com/tfalkenmark
VFX Artist
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Bridge collaberation
Working closely with both senior and junior team members, contributing to creative problem-solving, and ensuring our VFX aligns with our project's style guide.
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Finding bottle necks and solutions
Excel in production-oriented tasks, can autonomously optimize workflows, and collaborates effectively within our teams to enhance the quality and efficiency of our VFX production.
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Craftmanship
Hands-on with creating awesome stylized VFX, and by doing so helping us define and realize the VFX vision for our game.